The Weird Wide Web
From my âhotel deskâ in Metaâs New York office, I can see a handful of different environments. A cluster of soft chairs for people to sit & work situated on a grass-green carpet; a kitchen with chipboard walls and dozens of coffee samovars, empty for the third time in two hours; and a forest of white pillars bordering the desk space for this floorâs employees. But right by the elevators, two of these columns are garishly differentâpainted from floor to ceiling in a Love Hearts-inspired gradient of pastel colors, with interjections of clashing spray-paint scribbles.
The juxtaposing style predates a similar style which is becoming ever-present on the web. Itâs just one embodiment of a style known as âbrutalistâ design. Thereâs no shortage of commentary on the trend floating around, but as its prevalence1 continues, it becomes an increasingly interesting statement of our place as designers for screens.
Popular opinion is that brutalist web design emerged in response to the dominant aesthetic of web design over the last half a decade; plainly-made websites with white backgrounds and black text2. If this conventional aesthetic web design is Helvetica, brutalist web design is the webâs David Carson moment. Web designâjust like traditional graphic design before it, with oscillation between Swiss design and âgrungeâ typographyâis seeing a pendulum-like shift back to the high-gloss ornamentation we saw with âWeb 2.0â, and pushing it beyond comfort. It serves as both an embrace and a gigantic âfuck youâ to the skeuomorphic design of yesteryear. âPurposefully broken and uglyâ is the rallying cry of brutalist web design.
But whatâs interesting to me about the efforts of the designers embracing this style is that theyâre simply employing tools that have otherwise never existed. Web technology has come some way in the last few years, adding CSS transformations and filters, native 3D rendering in browsers, and function beyond styling, with access to device information, such as its orientation in 3D space. Not only do web designers have access to tools and styles that traditional graphic designers have known for yearsâlayer-blending and (somewhat) direct manipulation of layersâbut we have immediate access to these techniques. With a Google search here and there, and a few lines of code, we can produce 3D models with complex colors and shading, drop that into a previously bland and unremarkable design, and completely change the experience of a website. Not only that, but we can make it interactive, too, changing in reaction to the viewerâs location, device, or interactions.
Whether these brutalist websites are trend-hopping or pure experimentation and originality is besides the point; itâs extremely fun, and extremely easy. Web designers and the Photoshop-toting designers of the early 2000âs used to ponder about the âhappy accidentsâ that traditional graphic design so often embraced. Now, with new technologies, these accidents are mere keystrokes away. As our tools become more powerful and abundant with features, it becomes increasingly easy to happen upon one of these happy accidents. What used to be experiments with new CSS features are becoming the portfolio pieces of designers settling into a confusing and young medium. Whatever the webâs grain looks like, brutalist web design might be the fastest way to discover it.
There is, of course, a hugely self-serving characteristic of brutalist design. Brands like Bloomberg exemplify it; a household name embracing a trend and diverging from utilitarian convention might be good for enthusiastic designers, but does the core readership suffer as a result? Do the same people reading about stock prices and big business buyouts understand the subtle humor in a design that throws garish gradients over Tim Cookâs face? While designers are immersing themselves in the weird web and this new, broken aesthetic, are we able to evaluate the lessons we learn?
If we arenât learning anything from these experimentsâand I suspect thatâs possible in a lot of casesâI still think thatâs ok. The web is going through some growing pains. Designing for the screen is different today than it was five years ago, or even one year ago. We have to start worrying about immersive virtual and augmented realities; we have to start worrying about screens that can twist and bend and tear; we have to start worrying about a world with no visual interfaces at all. It seems like preparing for those worlds means throwing out the rulebook, making web and digital design a spectator sport, and waiting to see what emerges as the victor.